Serial Bus Rough Design Plan
December 2011
A hastily scrawled drawing of simple design notes & ideas drawn prior to the development of Serial Bus.
Dungeon Rush
April 2011
Named the game, after the author requested name suggestions different from its previous title 'Dungeon Dash'.
Unfinished Patchwork
January 2011
A patchwork-of-sorts of most of my unfinished/canned games (which had graphics); some go back as far as 2008. I hope to finish at least a couple of these at some point in the future.
Leap 4 Blue
October 2010
Named the game. Based on the three facts that: it's a platformer, you can place up to four blocks simultaneously, and the goal in each level is to touch the blue block.
IVGMU Interview
February 2010
After porting Ne Touchez Pas! to Flash, I was interviewed by IVGMU, which features a number of interviews with independent game developers.



